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Deadwater Lagoon

My Process

My goal for this scene was to create a stylized Prison Lagoon from the reference image created by Vitaly Kirpichnikov. After greyboxing this scene, I felt like I needed more for it to become a 3d environment and not just a 2d image. So, I placed foliage around the scene and added other prison cages in the background to give the environment more depth. I wanted this scene to have two different effects on people. First giving off the feeling of being somewhat peaceful and relaxing watching the fireflies flutter around a swampy stone wall. Then I wanted people to recognize the skeleton in the cage and imagine that the background story for this scene was that this was not a place of peace, but that it was used for torture by the environment itself.

Environment Video with sound

Beauty shots

Scene Assets

Environment Assets

Wall arc wireframe and High Poly Model

Wall Arc High Poly and Wireframe

cage wireframe and High Poly Model

Cage High Poly and Wireframe

Tree wireframe and High Poly Model

Tree High Poly and Wireframe

Rock wireframe and High Poly Model

Rocks High Poly and Wireframe

Rock wireframe and High Poly Model

Arc High Poly and Wireframe

Concept art by Vitaly Kirpichnikov

Reference

References

Reference
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